ever noticed that finding those good mixes, or in my case (noob) making sense of it all, is like rolling up a
character in D&D or the MMORPG's ?
Hmm.... +10 to AGI, +5 to STR, +15 to DEX should
give me my base and then I could add that +5 to INT item to help me learn my skills a bit quicker.
Hmm... .2ml of androstenone, .25ml of androstenol and .1ml of androsterone should give me a good
solid base. Then I could add 2.4ml of androstenone to help my vibe along.
Then in both instances questions like
this come along: "I wonder how x amount of this affects y and what the out come of that combination would be?"
Being an ex-World of Warcraft
addict (lvl 70 and lvl 67) I found your post quite funny.
I never thought of it that way... but yeah it's just
I had a 60 Rogue and Necro in
EQ1 when the cap was 60. I started that game a few months after release. That was a good waste of about 3+ years.
Then moved to DAOC and had a 40 Rogue. Then moved to Wow and a had 50 Rogue when the cap was 60.
Now that I think about it, mones are alot like the rogue's "persuasion" skill/ability in D&D.
These youngsters talk real funny
Freedom begins when you tell Mrs. Grundy to go fly a kite.
The other day I was walking in the book store
when I pasted this guy with a gun on his waste and I said aloud without even thinking...
leetsauce I then thought
I quite wow after I did a /played on all my toons on the date
after one year of getting the game... it was 133 days played. MORE THAN 1/3 OFF A WHOLE YEAR! and about 3 months of
down time. I can't believe I got laid during that time.
LOL... being a current
WoW addict, I find the `mone calculations to be much easier and more clearly productive hahaha.
Come to think of
it, since I added A1 to my mix (similar to the "DD Lite" mix), I'm not as adicted to WoW as before rofl.
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